| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
35
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Posted - 2016.06.11 22:44:57 -
[1] - Quote
do something god damn it :D changes ddin't even settled down then they started nerfing big ships. Save us Hyde! |

ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
35
|
Posted - 2016.06.28 12:19:05 -
[2] - Quote
Wonder if devs do even read the forum, or they just listen to crybaby's and make their own decision regardless of looking at anything what others say what is the real problem. Just a quick question, why didn't t3s got nerfed this fast? |

ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
37
|
Posted - 2016.06.28 12:55:37 -
[3] - Quote
Robertina Palazzo wrote:ApolloF117 HUN wrote:Wonder if devs do even read the forum, or they just listen to crybaby's and make their own decision regardless of looking at anything what others say what is the real problem. Just a quick question, why didn't t3s got nerfed this fast? Small ships can never be nerfed because big ships should be easy to kill because "i want muh killboard loot" or something. Blin... forgot this one, we're still playing frigate online. Where is Hyde that's why we voted for him to do something about the situation. |

ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
39
|
Posted - 2016.06.28 14:21:40 -
[4] - Quote
I think i got what the problem is, CCP devs got some lessons from WG devs how to **** with the playerbase 
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ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
44
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Posted - 2016.06.28 15:33:49 -
[5] - Quote
k , if Hyde not doing anytihng then i give you the idea, now that you nerfed the heavy "rocket" (citadel cruise missile) salvo to a level that can't be used unless the target is webed by a vindicator, make the fighters use the carrier pilot Missile Operation skills,programing much? |

ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
47
|
Posted - 2016.06.30 05:29:44 -
[6] - Quote
Szchyactszky wrote:I would like to get some explanation about new fighter damage buff/nerf... lets look at some T1 fighter stats.
While dragon fly gets reduced orbit range it certainly improves the damage application for this fighter orbit 4500 m turret optimal 4000 m , this is improvement from previous 5km orbit range.
Lets look at the next one Firbolg, about the same orbit range 4500m, blaster cannon optimal 4000m.
Next up Templar whats up with the ridiculous orbit range that is way below optimal? i assume this is the most profitable fighter to rat in cus all you need is some tracking mods with tracking scripts to roll trough sanctums... orbit range 6500m pulse cannon optimal range 8000m ...
And my favourite Einherji, orbit range 7000m ( the highest of them all) autocannon optimal range only 4000m .... wtf?! how does this make sense?!
Now i know what you're thinking, oh angel scrub get gud, but seriously, why is every single fighter buffed and specifically fighters for angel space is nerfed? its not like angels are the worst rats to shoot anyway... at least with drones you can swap out fighters!
Now lets look at the Nid( or any other carrier ratting in angel space)
before patch i was happily rolling with 3x tracking computers and 3 tracking scripts, and my fighter damage application was maxed out = max isk. Hitting 1364 damage / squadron on angel cherubim. 100% of the time.
After the patch, i need to use 3 optimal scrips just to get in the optimal range... and ofc damage application sucks ( because no tracking scripts) hitting 1364 damage / squadron only about 70% of the time, other hits are like 300~600 damage . Now that translate in to quite huge loss of isk if you are ratting against angels.
This bring me to next update- the rocket salvo. nerf is ok for pvp and i understand that, but now you need 7 salvos to kill one elite frigate. And thats not all, the damage is random one salvo hits for 54 damage other salvo hits for 2000 damage.Whats up with that? Shouldnt missiles give more or less constant damage? 7 salvos with (3 tracking computers and 3 optimal range) 4-5 salvos with 3 tracking computers and 3 tracking scripts.
So whats the point of salvos? are they heavy missiled ok, but this leaves a huge CAPITAL ship without defence for little frigs and other pesky ships. As someone mentioned before a small frigate should not be able to hold down a CAPITAL.
Suggestion: the bigger the ship, the more cap scram/distruptor uses, thats just logical. So in this case you need a heavy tackle to keep Capital /battleship pointed for longer time. I know alot of leet pvpers are gona cry about it, and probably my idea wont be even heard by devs, but smth has to be done about insects holding down elephants untill hounds arrive.
Now i wouldnt care about that as its part of balancing but Einherji nerf really is terrible and only specific for those who live in Angel space...
So someone explain me why is Einherji so nerfed and other fighters buffed?
While ccp give you that explanation next year, use dragonflies, they are good against angel too |
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